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Irishman
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25 years old
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Born Feb-22-1988
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Division: I do stuff
Experience: lots
Team: Shadow Squad, dirt. army
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Joined: 12-November 09
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Local Time: May 23 2013, 11:40 AM
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16 May 2013
HOUSE LEAGUE 2013
House League Official Rule Book for the 2013 Season Modified Division All players are classified as Modified Division. Players competing in the house league will not affect their current Divisional status for future ESPL events. FRP: Flagswipe Registered Player Player cards are not required for House League at this time ROSTER Roster can be any 6 people you want other than people playing the same event. Players may not play on more than one team in a single event. This means you can bring 6 different people every event if you wanted to. The points follow the team name. FORMAT All teams will play a minimum of six preliminary games. The four top scoring teams from each division will move on to a round robin final. First place through fourth place will be determined by the teams with the most to least points in the final round robin. RULES OF CONDUCT FHL 2013 1. Have Fun! No Attitudes! See Penalties for Unsportsmanlike Conduct 2. Shooting any player from under ten (10) feet is strictly forbidden – the offending player is eliminated – the marked player may continue to play 3. Shake and Shoot non battery operated Loaders ONLY. Proto Primo loaders are legal, Pistol and Mag feed guns are allowed 4. Any gun may be used on Semi only 5. Anyone may play: there are no classifications except where Staff decides otherwise. 6. Reffing will be handled by Flagswipe’s house team “Shadow Squad” 7. All games will be four minutes in duration. Games will start with a 5 second warning. Game will commence anytime after the five second warning. A verbal “go, go, go” or a whistle or a horn will signify game start. Players leaving starting station early have a chance to “tag up” and will not be eliminated at the referee’s discretion. This means the player that left early is able to return to the starting station touch it and begin play. 8. All games are based on Capture the Flag rules as set forth in the Points Section. A secured flag must be visible 360’ while in motion. If a flag carrier is eliminated he will call himself “eliminated” and continue to hold the flag so that all live players may see the flag is live. If a flag was not successfully pulled it will be re-hung in the center of the field. 9. All eliminated or ejected players will immediately call themselves “eliminated” and take the most direct route to the “dead box”. Interfering with the flow of the game in progress or communicating with live players will result in a one for one and possible penalty. Any player failing to check in with an official in a timely manner will result in a penalty in accordance to the scoring system 10. Players are eliminated by: a) being marked with a paintball with said paintball leaving a quarter sized mark and or being ejected from the game by an official for a safety infraction, or any infraction of the rules established in this brief, or those rules stated during the captains meeting 11. Armbands will not be worn. Eliminated players will raise their markers over their head and move quickly towards the dead box. No dead mans walk. No overshooting penalty. However penalties will be assed as unsportsman like conduct. 12. Eliminated players may not talk to, pass or drop any equipment or in any way aid or hinder any active players. Once a player has left the playing field, he may not re-enter for any reason. 13. Paint grenades, smoke grenades, noise makers, tools and sharp instruments including steel spikes on footwear may not enter the play area. 14. All players will wear approved unaltered paintball goggles and facemask at all times while on the playing field as well as any designated “ goggles on “ areas regardless of whether a game is in progress or not. 15. All markers will be chronographed by our staff, and may not exceed 280 fps. Players are allowed to enter the playing area with one marker only – at which time it may be chronographed. No marker shooting in excess of 280 fps will be allowed on the playing field. Players will have the chance to tune their markers at the pre chronograph area, all chronographs will be in good working order but the only chronograph that shall be taken as field chronograph will be on the playing field. Any player shooting over 280 fps after the pre chronograph adjustment has two options: a) play without a marker,use a supplied rental marker. Markers may be chronographed at any time before, during or even after a game has been played. If a player is found shooting over 280 fps said player is eliminated. If said marker is shooting in excess of 300 fps said player will be removed as well as his closest teammate and will proceed to the dead box. All players should have their markers shooting below the safe speed prior to entering the arena for play. 16. Players may not shoot across boundaries or discharge their markers anywhere with the exception of the target range, or on the playing field during a game. Players must not discharge or de-gas their markers after they have been eliminated or ejected until they have cleared the chrono station 17. If a team is not ready by scheduled game time, they will have to play with the players that are ready. The schedule will not wait for players or teams. 18. Teams will be placed at opposite ends of the playing field by officials and may not leave that position until the game is started 19. Any player or official may call paint checks at any time. When a paint check is called, firing may continue until an official touches the individual and clearly states “ Neutral Player “. If the player has not been eliminated then he will become active when the official puts him back in the game. The official has the option of allowing the player a four second count prior to calling him active. There is no movement allowed on any player who is in a “ Neutral Player “ call. Players caught abusing the paint check rule will be ejected and their team will be penalized for unsportsmanlike conduct. 20. Officials may eject a player for what he considers “ unsportsmanlike conduct “ at any time. As with any ejection, the player’s team will be penalized. Cursing, provoking gestures, or comments in bad taste towards officials, spectators, or players are not allowed. If the offending player has already been ejected or eliminated, additional penalty points will be assessed. 21. Any argument with an official will immediately constitute ejection from the game. If the player has already been ejected or eliminated, additional penalty points will be assessed. 22. There will be no discharging of markers before or after a game starts or finishes 23. Any player caught “ cheating “ (including but not limited to, wiping away paint or playing on with an obvious hit) will be ejected as well as his nearest teammate. 24. Any player breaking the rules established in this brief (hot marker excluded) or those set forth by the captains meeting in any order or combination three times will not be allowed to participate in any further tournament games. 25. Other than noted in the above rules, players are not limited to the amount of Co2 or Paintballs. One layer of neoprene cover is allowed as long as it measures less than 1/8” thick. Players are not allowed to bring any tools of any sort onto the playing field. 26. Infraction of the rules established in this brief, or those established during the captains meeting is cause for ejection. 27. Any Flagswipe official may temporarily suspend a rule for reasons of safety or to ensure smooth operation of any game. The suspension of a rule or rules is on a case by case basis, and is once again only temporary and is not to be considered by the player or players as permission to break this rule at any other time. 28. The word “ Painted “ may not be used by players on the field, unless calling themselves eliminated from the game. 29. Only paintballs, Co2 and compressed air purchased from the field operator are allowed for use in this tournament. Players hit with other colours are not eliminated, and the team shooting non-tourney paint will be ejected from the entire event. 30. Trigger bounce is not allowed. Any marker that shoots more than one ball per trigger pull will be ejected from the tourney and cannot be repaired and used in another game. Said marker is banned and unsportmanlike penalties will be assessed. No full auto, three round or multiple burst modes are allowed. All markers with these capabilities must have a tourney lock installed and in use. Illegal markers are at the sole discretion of the head field ref and once a decision has been made it will be final 31. Barrel blocking devices such as Barrel Bags are mandatory. Squeegees do not substitute for above items. 32. Markers may not be discharged or displayed when off the tournament site. Any property damage to Hotels, Bars, Restaurants or any other facility will result in Team ejection. 33. Tie Scores will be dealt with in the following manner: a) Previous Head to Head games played in that round Most perfect scores in that round c) Shootout – both teams submit a roster of names, a series of one on one matches begins in order of roster. Games are one minute in length, the first player to cleanly eliminate the other scores a point. First team to three points wins the tiebreaker. 34. Any use of drugs or alcohol on or about the game site is prohibited. Any individual found under the influence will be ejected from the event 35. Spectators are welcome 36. Staging teams must leave markers on the floor with barrel bags attached until told by an official to retrieve them. 37. Eliminated players must proceed in the most direct route to the dead box. When eliminated put your hands in the air and run to your appropriate area. Markers must be bagged and set on the ground 38. There is NO “dead man’s walk” - unsportmanlike conduct penalties will be assessed 39. Live players are responsible for checking in as such, Players leaving the playing field without being checked in live will be eliminated. 40. Both captains MUST sign the score sheet. All disputes must be resolved on the field; there is no higher power than the head ref on the field. 41. Eliminated players communicating or acting, as a live player will result in his nearest teammate being eliminated. 42. All harnesses or loading systems must be worn outside your last layer of clothing 43. Excessively baggy apparel will be taped or must be removed 44. One layer of clothing is permitted beneath pants and jerseys. Special exemptions may apply for extraordinary circumstances. 45. All knee/shin/elbow protectors may be worn with one layer only. Protective braces are also allowed. 46. Pods and squeegees may be dropped and passed between live teammates. However no time will be given to retrieve any items from the field of play once the game is finished. Live players must check in with an official prior to retrieving items. 47. Autocockers must have beavertails. 48. No noise making devices are allowed on or near the playing field. 49. Restricted electronic boards. A marker deemed “unsafe” or “illegal” become the temporary possession of the Scrutinizer. Failure to immediately hand over a suspicious marker will result in Team Disqualification. The Scrutinizer will then inspect the confiscated marker. If the marker is deemed “illegal” (shoots more than one shot per trigger pull) the marker is banned from further use and is confiscated until the division is finished. Players found to be using “illegal” markers are banned from the tournament and their team must play one player short for the duration of the event. 50. Any and all regulators on all markers must have a lock and be locked down in a way so as to impede any adjustment on the playing field 51. All markers must shoot no more than 15 balls per second. Any player found shooting faster than the 15bps cap will be pulled and escorted to the deadbox 52. No jumping over bunkers – player will be eliminated 53. No Swearing. One warning may be given. Players swearing will be eliminated CHRONO ON FIELD: 3 mandatory clearing shots 1 over chrono If 280 fps (or lower) marker passes If 281 fps (or higher) marker fails You do NOT have a chance to re chrono at this point DURING PLAY: 1 over chrono If 290 or less marker passes no penalty If 291 – 299 player is eliminated If 300+ player is eliminated + closest teammate Point Breakdown 15 Points first flag grab 25 Points for flag hang 10 Points per opposing player eliminated 5 Points per live player at end of game Total 100 Points Maximum per game Byes or no shows will result in 92 points. Penalties Playing on with an obvious hit - TWO for ONE Playing on with an unobvious hit- ONE for ONE Safety Violation- Verbal Warning then -10 points Unsportsmanlike conduct - 50 Points 10 Points for all other Minor Violation 25 Points for all other Major Violation All points earned during game are removed for blatant Aggressive cheating
10 May 2013
Flagswipe Summer House League
The Summer House League will be played on the Speedball Field using PSP Layouts Team Franchise Fee $125 plus HST Per Person Event Fee $10 +HST Free for Flagswipe Members Paintballs $55 plus HST 2000 Econo Paintballs $65 plus HST 2000 Premium Paintballs Dates: Sunday May 26th 2013 Sunday June 30th 2013 Sunday July 28th 2013 Sunday September 1st 2013 Hosted at Flagswipe Outdoor Paintball Organized and Refereed by Shadow Squad Paintball Team shadowsquad.ca Registration Online at buypaintball.ca or Over the Phone at 519 642 0908 4 man Teams up to 2 spares per team allowed Played at Flagswipe Outdoor Field Speedball Course Gravity Feed Hoppers Only! Shake and Shoot to keep it fun and fair 4 Events HUGE Bragging Rights Trophy to 1st Place Medals to Top 3 Trophy to Most Sportsmanship Tentative Event Schedule Location: Flagswipe Outdoor 3998 Gladstone Drive Mossely Ontario N0L 1VO Doors Open : 12 for player arrival Registration and Paintball Sales: 12:15 Teams need to be signed in before 12:30 so we can create a proper schedule with no by games Get Chronographed, walk the field, stretch, get hydrated, fill your tubes until captains meeting 1pm First Game Start at approximately 1:15 Games usually go to 6 pm depending on teams attending these years events Finals are usually done by 7pm Please be on time for event 1 as we go over reminders of the rules in a little more depth
3 Apr 2013
Just like the 2012 House League, we will be splitting the teams in half so that you'll be playing teams more akin to your skill level.
This year we are separating the start times for each division as well to reduce the amount of time at the field. For the FHL Finals, we will having both brackets play at the same time and just alternate games. Please show up on time. Registration starts at 2:15 Do not forget to bring your chips! we will be doing an auction at the end!!!!! Bracket A 1) Splashdown Katica (59) 2) We Love Cookies (57) 2) Silent assassins (57) 4) Backdrafts (49) < Bumped up from Bracket B 5) Saints (44) 6) Triggers Down (30) 7) Splashdown Rogue (28) 8) The Crushers (12)< Bumped up from Bracket B Bracket B 9) London Shockwave (53)< Bumped down from Bracket A 10) Fighting Fossils (37) 11) T.R.D.C.B.K. (31) < Bumped down from Bracket A 12) Mustang Paintball (22) 13) French Toast Mafia (20) 14) Stepdads (19) 15) Neffinators (13) < Replaced Splat Squad 16) ACC assassins (11)
28 Feb 2013
Bracket A
1) Backdrafts (32) 2) Splashdown Katica (29) 3) Silent assassins (27) 4) We Love Cookies (27) 5) Fighting Fossils (22) 6) London Shockwave (22) 7) Splashdown Rogue (15) < Bumped up from placing first in Bracket B 8) T.R.D.C.B.K. (11) < Bumped up from placing second in Bracket B Bracket B 9) Saints (23) < Bumped down from Bracket A 10) Mustang Paintball (18) < Bumped down from Bracket A 11) Triggers Down (11) 12) Stepdads (11) 13) French Toast Mafia (8) 14) ACC assassins (5) 15) Splat Squad (3) 16) The Crushers (1) Just like the 2012 House League, we will be splitting the teams in half so that you'll be playing teams more akin to your skill level. This year we are separating the start times for each division as well to reduce the amount of time at the field. So for Event #3 - Sunday March 3 2013 Bracket A - Field open at 2pm, FIRST GAME 3pm 8 Game Prelim with top 2 teams playing 1 game to decide Bracket A 1) Backdrafts (32) 2) Splashdown Katica (29) 3) Silent assassins (27) 4) We Love Cookies (27) 5) Fighting Fossils (22) 6) London Shockwave (22) 7) Splashdown Rogue (15) 8) T.R.D.C.B.K. (11) Bracket B - Field open for set up at 5 First game at 6pm Top 2 teams play one game to decide Bracket B 9) Saints (23) 10) Mustang Paintball (18) 11) Triggers Down (11) 12) Stepdads (11) 13) French Toast Mafia (8) 14) ACC assassins (5) 15) Splat Squad (3) 16) The Crushers (1)
18 Jan 2013
2013 Flagswipe House League is FULL
Updated Team List: 1) French Toast Mafia 2) Fighting Fossils 3) Splat Squad 4) Backdrafts 5) We Love Cookies 6) The Razzle Dazzle Cuddle Bunnies of Kalamazoo 7) Stepdads 8) Saints 9) Silent Assassins 10) ACC Assassins 11) London Shockwave 12) Splashdown Katica 13) Splashdown Rogue 14) Triggers Down 15) The CRUSHERS 16) Mustang Paintball |
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