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LeoChevalier
House League Champion
21 years old
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London / Wheatley
Born June-30-1991
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Division: Retired RXL
Experience: 5 years
Team: Essex Supremacy (08-09)
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LeoChevalier

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30 Apr 2011
For those of you that have not gone to the website

http://www.esplpaintball.com/files/Downloa...ules%202011.pdf

ESPL 2011
EMPIRE Series Paintball League
Official Rule Book for the 2011 Season
Divisional Classifications
YOUTH DIVISION : THREE MAN
Players must be 10-16 years of age or under when registering for their 2010 FRP card players
may play in Youth Division for the entire season as long as they meet the above requirements.
Any experience level is welcome. No gun restrictions apply outside.
ROOKIE DIVISION : FIVE MAN
This is a blended division of Rookie and Novice players. Any combination of Rookie and
Novice players up to a maximum of three Novice players may be rostered. A player is
considered Rookie if said player has not placed top three in any Novice or higher tournament
including MXL in the past 12 months. A player is considered Novice if said player has not been
rostered on any CXBL, or Open Class TOC team in the past twelve months. Novice players may
not have been rostered on any PSP or NPPL or equivalent Division I or II in the past twelve
months.
YOUTH DIVISION teams may roster up to five (5) players per event.
ROOKIE DIVISION teams may roster up to seven (7) players per event.
Once a team name is registered all subsequent events must be registered under the same team
name. Points follow Team Names not players.
Teams must always roster two original members from the first ESPL 2011 event played. Series
points will not awarded to teams who do not have two original members.
.
PERSONAL EXEMPTION: Players are able to appeal for a Personal Exemption. Personal
Exemptions may be granted by a unanimous decision of the ESPL Rules Committee. Personal
Exemptions are granted upon a case-by-case basis and must be submitted one week prior to the
event in question.
Sandbagging or attempting to play in a division lower than any players proper divisional
classification set forth by these rules will result in the immediate banning of said players and the
removal of all seed points accumulated to date.
FRP: Flagswipe Registered Player
All participants in ESPL events must show a valid FRP at the beginning of each game. Players
without FRP cards may be asked to leave the playing area. ESPL 2011 continues to improve our
security measures and we will continue to have staff members regulate players and non-players
from staging areas. Players who do not have FRP’s will not be allowed back into the staging pits.
All team helpers/Parents must have valid 20011 FRP cards as well; this includes anyone who
needs access to staging or playing areas. FRP cost is $15.00. FRP cards help the entire series
grow in a positive direction, forcing players to participate in their proper classification.
Championship Rules
Teams accumulate points throughout the season of five events. Teams that do play all five events
must drop their lowest seed point event. Teams do not have to play all five events to be able to
compete for the Championship Title. Most seed points accumulated over a maximum of four
events in 2011 count as a Team’s final point total. The team with the most seed points at the end
of the season will be crowned Series Champions. A tie score will be solved in the following
manner:
a) Team with most first place finishes
cool.gif Team with most second place finishes
c) Team with most perfect scores (max’s)
d) Team with fewest bodies lost
Seed Points
Place Points
1 50
2 46
3 43
4 40
5 35
6 32
7 30
8 28
9 26
10 24
11 22
12 20
13 18
14 16
15 14
16 12
17 10
18 10
19 10
20 10
21 Thru 50 receive 10 points each
Young Gun teams may roster up to five (5) players per event.
Rookie teams may roster up to seven (7) players per event.
Once a team name is registered all subsequent events must be registered under the same team
name. Points follow Team Names not players.
Teams must always roster two original members from the first ESPL 2011 event played. Series
points will not awarded to teams who do not have two original members.
FORMAT
All teams will play a minimum of eight preliminary games. The four top scoring teams from
each Classification will move on to a round robin final. Top two teams from Round Robin play
best of 3 for first and second. Third and fourth place will be determined by the results of the final
round robin.
RULES OF CONDUCT ESPL 2011
1. All games will be five minutes in duration. Games will start with a 5 second warning.
Game will commence anytime after the five second warning. A verbal “go, go, go” or
a whistle or a horn will signify game start. Players leaving starting station early have
a chance to “tag up” and will not be eliminated at the referee’s discretion. This means
the player that left early is able to return to the starting station touch it and begin play.
2. Teams may roster as follows: five players per event in Young Gun Division, seven
players per event in Rookie Division. In order to accrue seed points, two original
members from the first event played must be rostered on each subsequent roster. Seed
points follow team names, be sure to register your team name early and accurately.
3. All games are based on Capture the Flag rules as set forth in the Points Section. A
secured flag must be visible 360’ while in motion. If a flag carrier is eliminated he
will call himself “eliminated” and continue to hold the flag so that all live players
may see the flag is live. If a flag was not successfully pulled it will be re-hung in the
center of the field.
4. All eliminated or ejected players will immediately call themselves “eliminated” and
take the most direct route to the “dead box”. Interfering with the flow of the game in
progress or communicating with live players will result in a one for one and possible
penalty. Any player failing to check in with an official in a timely manner will result
in a penalty in accordance to the scoring system
5. Players are eliminated by: a) being marked with a paintball with said paintball leaving
a quarter sized mark and or cool.gif being ejected from the game by an official for a safety
infraction, or any infraction of the rules established in this brief, or those rules stated
during the captains meeting
6. Armbands will not be worn. Eliminated players will raise their markers over their
head and move quickly towards the dead box. No dead mans walk. No overshooting
penalty. However penalties will be assed as unsportsman like conduct.
7. Eliminated players may not talk to, pass or drop any equipment or in any way aid or
hinder any active players. Once a player has left the playing field, he may not re-enter
for any reason.
8. Paint grenades, smoke grenades, noise makers, tools and sharp instruments including
steel spikes on footwear may not enter the play area.
9. All players will wear approved unaltered paintball goggles and facemask at all times
while on the playing field as well as any designated “ goggles on “ areas regardless of
whether a game is in progress or not.
10. All markers will be chronographed by our staff, and may not exceed 280 fps. Players
are allowed to enter the playing area with one marker only – at which time it may be
chronographed. No marker shooting in excess of 280 fps will be allowed on the
playing field. Players will have the chance to tune their markers at the pre
chronograph area, all chronographs will be in good working order but the only
chronograph that shall be taken as field chronograph will be on the playing field. Any
player shooting over 280 fps after the pre chronograph adjustment has two options: a)
play without a marker cool.gif use a supplied rental marker. Markers may be
chronographed at any time before, during or even after a game has been played. If a
player is found shooting over 280 fps said player is eliminated. If said marker is
shooting in excess of 300 fps said player will be removed as well as his closest
teammate and will proceed to the dead box. All players should have their markers
shooting below the safe speed prior to entering the arena for play.
11. Players may not shoot across boundaries or discharge their markers anywhere with
the exception of the target range, or on the playing field during a game. Players must
not discharge or de-gas their markers after they have been eliminated or ejected until
they have cleared the chrono station
12. If a team is not ready by scheduled game time, they will have to play with the players
that are ready. The schedule will not wait for players or teams.
13. Teams will be placed at opposite ends of the playing field by officials and may not
leave that position until the game is started
14. Any player or official may call paint checks at any time. When a paint check is called,
firing may continue until an official touches the individual and clearly states “ Neutral
Player “. If the player has not been eliminated then he will become active when the
official puts him back in the game. The official has the option of allowing the player a
four second count prior to calling him active. There is no movement allowed on any
player who is in a “ Neutral Player “ call. Players caught abusing the paint check rule
will be ejected and their team will be penalized for unsportsmanlike conduct.
15. Officials may eject a player for what he considers “ unsportsmanlike conduct “ at any
time. As with any ejection, the player’s team will be penalized. Cursing, provoking
gestures, or comments in bad taste towards officials, spectators, or players are not
allowed. If the offending player has already been ejected or eliminated, additional
penalty points will be assessed.
16. Any argument with an official will immediately constitute ejection from the game. If
the player has already been ejected or eliminated, additional penalty points will be
assessed.
17. There will be no discharging of markers before or after a game starts or finishes
18. Any player caught “ cheating “ (including but not limited to, wiping away paint or
playing on with an obvious hit) will be ejected as well as his nearest teammate.
Additional penalty points may be assessed.
19. Any player breaking the rules established in this brief (hot marker excluded) or those
set forth by the captains meeting in any order or combination three times will not be
allowed to participate in any further tournament games.
20. Other than noted in the above rules, players are not limited to the amount of Co2 or
Paintballs. One layer of neoprene cover is allowed as long as it measures less than
1/8” thick. Players are not allowed to bring any tools of any sort onto the playing
field.
21. Infraction of the rules established in this brief, or those established during the captains
meeting is cause for ejection.
22. Any official may temporarily suspend a rule for reasons of safety or to ensure smooth
operation of any game. The suspension of a rule or rules is on a case by case basis,
and is once again only temporary and is not to be considered by the player or players
as permission to break this rule at any other time.
23. The word “ Painted “ may not be used by players on the field, unless calling
themselves eliminated from the game.
24. Only paintballs, Co2 and compressed air purchased from the field operator are
allowed for use in this tournament. Players hit with other colours are not eliminated,
and the team shooting non-tourney paint will be ejected from the entire event.
25. Trigger bounce is not allowed. Any marker that shoots more than one ball per trigger
pull will be ejected from the tourney and cannot be repaired and used in another
game. Said marker is banned and unsportmanlike penalties will be assessed. No full
auto, three round or multiple burst modes are allowed. All markers with these
capabilities must have a tourney lock installed and in use. Illegal markers are at the
sole discretion of the head field ref and once a decision has been made it will be final
26. Barrel blocking devices are mandatory. Barrel sleeves or barrel condoms only.
Squeegees do not substitute for above items.
27. Markers may not be discharged or displayed when off the tournament site. Any
property damage to Hotels, Bars, Restaurants or any other facility will result in Team
ejection.
28. Tie Scores will be dealt with in the following manner: a) Previous Head to Head
games played in that round cool.gif Most perfect scores in that round c) Shootout – both
teams submit a roster of names, a series of one on one matches begins in order of
roster. Games are one minute in length, the first player to cleanly eliminate the other
scores a point. First team to three points wins the tiebreaker.
29. Any use of drugs or alcohol on or about the game site is prohibited. Any individual
found under the influence will be ejected from the event
30. Spectators are welcome but no coaching is allowed. Spectators are allowed in the
staging areas only if they have proper identification (FRP)
31. Staging teams must leave markers on the floor with barrel plugs attached until told by
an official to retrieve them.
32. Eliminated players must proceed in the most direct route to the dead box. When
eliminated put your hands in the air and run to your appropriate area. Markers must
be plugged and set on the ground
33. There is NO “dead man’s walk” - unsportmanlike conduct penalties will be assessed
34. Live players are responsible for checking in as such, Players leaving the playing field
without being checked in live will be eliminated.
35. Both captains MUST sign the score sheet. All disputes must be resolved on the field;
there is no higher power than the head ref on the field.
36. Leaving the starting station prior to the official game on results in the offending
player being eliminated, unless he can “ tag up “ in time. Tag up is at the discretion of
the official.
37. Eliminated players communicating or acting, as a live player will result in his nearest
teammate being eliminated.
38. Teams arriving late for their division have two options: a) Forfeit without refund cool.gif
Play the next available division if your team meets its criteria
39. Any apparel deemed to hamper or impede an official’s ability to make proper
decisions will be banned.
40. All harnesses or loading systems must be worn outside your last layer of clothing
41. Excessively baggy apparel will be taped or must be removed
42. One layer of clothing is permitted beneath pants and jerseys. Special exemptions may
apply for extraordinary circumstances.
43. All knee/shin/elbow protectors may be worn with one layer only. Protective braces
are also allowed.
44. Pods and squeegees may be dropped and passed between live teammates. However
no time will be given to retrieve any items from the field of play once the game is
finished. Live players must check in with an official prior to retrieving items.
45. Autocockers must have beavertails.
46. No noise making devices are allowed on or near the playing field.
47. Restricted electronic boards. A marker deemed “unsafe” or “illegal” become the
temporary possession of the Scrutinizer. Failure to immediately hand over a
suspicious marker will result in Team Disqualification. The Scrutinizer will then
inspect the confiscated marker. If the marker is deemed “illegal” (shoots more than
one shot per trigger pull) the marker is deemed unsafe and is banned from further use
and is confiscated until the division is finished. Penalty is 50 pts
48. Any and all regulators on all markers must have a lock and be locked down in a way
so as to impede any adjustment on the playing field.
49. No swearing or profanity. Referees may give one warning but are not required to.
Profanity results in the offending player being removed from the game.
50. Bunkers may not be jumped over, the offending player will be removed from play
CHRONO
ON FIELD: 3 mandatory clearing shots
1 over chrono
If 280 fps (or lower) marker passes
If 281 fps (or higher) marker fails
You do NOT have a chance to re chrono at this point
DURING PLAY: 1 over chrono
If 290 or less marker passes no penalty
If 291 – 299 player is eliminated
If 300+ player is eliminated + closest teammate
Point Breakdown
YounGun
15 Points first flag grab
25 Points for flag hang
15 Points per opposing player eliminated
5 Points per live player at end of game
Total 100 Points Maximum per game
ROOKIE
20 Points first flag grab
50 Points for flag hang
5 Points per opposing player eliminated
1 Points per live player at end of game
Total 100 Points Maximum per game
Byes or no shows will result in 92 points.
Penalties
Playing on with an obvious hit - Two for one - you and your two closest Teammates are pulled
Playing on with an unobvious hit - One for one - you and your closest teammate are pulled
If a one or two for one is called and no players remain to be pulled then eliminated player points
are deducted as a penalty
25 Points for any safety Violation
50 Points unsportsmanlike conduct or arguing with any official
50 Points for verbal abuse, on or off the field, with staff or players
50 Points plus player expulsion for any physical contact with player or staff
50 Points plus player expulsion for deliberate overshooting of players or staff
50 Points for Blatant wiping or aggressive play plus two for one
50 Points plus two for one for attempted dead man walk
10 Points for all other Minor Violation
25 Points for all other Major Violation
All points earned during game are removed for blatant Aggressive cheating
2011 PRIZES
ESPL Division III Youth 3 Man
Age restricted 10 - 16 years old
· 1st - Free Entry to next event + $250.00 Flagswipe Gift Certificate
· 2nd - Free Case of paint to next event plus $100.00 Flagswipe Gift Certificate
· 3rd - $100.00 Flagswipe gift certificate
*Prizes Based on 10 Teams per division per event. Prizes awarded on a percentage in relation to
number of teams attending if less than 10 in each division.
OVERALL GRAND PRIZES FOR Youth 3 Man
1st Place Overall receives a Team ESPL 1st Place Trophy and Free Entry Fee to Blizzardball 2011
ESPL Division II Rookie 5 Man
Prizes are based on participation the more teams playing the more prizes you take home. The ESPL is the
HOME OF THE CASH PRIZES!!!!
1st Place 2nd Place 3rd Place
10 Teams $1200 $600 $300
12 Teams $1450 $750 $350
14 Teams $1700 $850 $425
16 Teams $2000 $1000 $500
$$$$$ CASH $$$$$ MONEY $$$$ GUARANTEED $$$$ AT $$$$$ THE $$$$ EVENT
* Less then 10 teams the prizing will be pro rated based on participation at the event.
OVERALL GRAND PRIZES FOR Rookie 5 Man
1st Place Overall receives 5 Empire Axe Paintball Guns, a Team ESPL 1st Place Trophy
2nd Place Overall receives a Free Entry Fee to Blizzardball 2011
Blizzard Ball 2011 will be a stand alone event at the end of this season, not part of the ESPL points race
totals. Its a Ontario Classic of Paintball Events and has been a running tradition for over 20 years. We
look forward to providing a fun filled event and a great way for your team to finish off the 2011 Paintball
Season!
Copyright and Trademark
The rules set forth may not be copied, quoted from or plagiarized in any way. Flagswipe ltd will
aggressively pursue legal matters if any individuals or companies attempt to steal these rules and
ideas.
25 Mar 2011
One of my 2 new shockers this one works smile.gif
10 Aug 2010
Hey guys just picked this up its a tagmaster



12 Jul 2010
Looking for a Traccer Tagmaster to be Specific not looking to spend any more then fifty dollars in good condition. I don`t know if I broke the rules of this part of the forum for the Want to buy section.

My Name is Leo Chevalier
I am from Wheatley (25 mins south east of Windsor) and London near Fanshawe college
My Cell number to text is 519-980-5722
My email is :es_chevalier@hotmail.com

Please PM, Email or text me.

I CAN NOT PICK UP
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